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    ๐Ÿ’ฅ Exploding
    Kittens

    A party game for 2โ€“5 people, one phone each.

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    ๐ŸŒ Public lobby

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      Pick your cat

          Play on whom?
          How to play

          Be the last cat standing. Draw an Exploding Kitten without a Defuse in hand and you are out of the game.

          The deal

          Everybody starts with 8 cards, exactly one of which is a Defuse. The deck is then loaded with one fewer Exploding Kitten than there are players โ€” so somebody always survives, and it is never a draw.

          Your turn

          Play as many cards as you like, in any order, then draw. Drawing is what ends your turn, and it is the only risky thing you do all turn.

          The cards

          ๐Ÿ’ฅ Exploding Kitten
          Drawn, never played. Defuse it or you are out, and your hand goes to the discard pile with you.
          โœ‚๏ธ Defuse
          Used the instant you draw a Kitten, automatically. You then slide that Kitten back into the deck wherever you like โ€” top, bottom, anywhere โ€” and nobody sees where it went.
          โญ๏ธ Skip
          End your turn immediately without drawing.
          โš”๏ธ Attack
          End your turn without drawing, and the next player takes two turns. Attack them back and the turns keep stacking.
          ๐Ÿ”€ Shuffle
          Shuffle the deck. Useful right after somebody hides a Kitten.
          ๐Ÿ”ฎ See the Future
          Look at the top three cards, privately, and put them back in the same order.
          ๐Ÿ™ Favor
          Pick a player; they choose one card from their hand and give it to you.
          ๐ŸŒฎ Two matching Cat Cards
          Cat cards do nothing on their own. Play a matching pair to steal one random card from a player of your choice.
          ๐ŸŒฎ๐ŸŒฎ๐ŸŒฎ Three matching Cat Cards
          Name the card you want and take it from a player of your choice. The whole table hears what you asked for. If they don't have one you get nothing, and the three cats are gone.
          ๐Ÿšซ Nope
          Cancels the card somebody just played, from anyone's hand, at any time โ€” including out of turn. A Nope on a Nope un-cancels it. Nope cannot stop a draw or an explosion.

          The Nope window

          Every card played sits on the table for twenty seconds before it takes effect. That purple bar at the bottom is your chance to Nope it. The countdown restarts whenever somebody adds another Nope to the pile.

          Reading the deck

          Under the draw pile is the chance that the next card off the top is a Kitten. It climbs as the deck thins, and drops each time a player is eliminated and their Kitten leaves the game with them.

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